Gaming is more than pointless shooting

Gaming is more than pointless shooting


“I’ll be right here to save you!” I sneak through a cornfield, trying not to be spotted by the huge man who just knocked my brother down with a machete. He calls out to me, “Look, I think he has ‘Noed’!”, but by then it’s already too late. He catches me and it’s game over – literally.

“Noed” stands for “No one escapes death” and is an opponent ability in the video game Dead By Daylight. Here, four players try to escape from a murderer – also controlled by one player – through strategic teamwork. It’s not uncommon for my brother and I to spend Sunday mornings together – on the console, each on the couch.

I’ve loved video games since I was a child and I still like to pass the time with them to this day. But my hobby is not well received by many people. “Really?” or “Aha…” followed by an almost disgusted look are by far the most common reactions when I honestly answer the question about my favorite leisure activities. I then often notice the inner urge to say “But I also read a lot!” to make the other person easier.

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In “Dead by Daylight” four players try to escape a murderer together.
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Image: behavior


To this day I still don’t understand the bad reputation of video games. Of course, so-called shooting games are not for children. However, the supposedly fatal consequences such as aggressiveness or a lack of social skills simply do not exist. A negative influence in this direction could not be proven over the long term. A study by a researcher from the National Institute for Education in Singapore and a psychologist from Stetson University in Florida even came to the conclusion that negative changes in human behavior would only be clinically detectable after 27 hours of gaming per day.



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